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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_Base
- FAnimNode_Base::GatherDebugData()
- FAnimNode_ApplyMeshSpaceAdditive::GatherDebugData()
- FAnimNode_ConvertComponentToLocalSpace::GatherDebugData()
- FAnimNode_ConvertLocalToComponentSpace::GatherDebugData()
- FAnimNode_LinkedAnimGraph::GatherDebugData()
- FAnimNode_LinkedInputPose::GatherDebugData()
- FAnimNode_Root::GatherDebugData()
- FAnimNode_SaveCachedPose::GatherDebugData()
- FAnimNode_SequencePlayerBase::GatherDebugData()
- FAnimNode_StateMachine::GatherDebugData()
- FAnimNode_TransitionPoseEvaluator::GatherDebugData()
- FAnimNode_TransitionResult::GatherDebugData()
- FAnimNode_UseCachedPose::GatherDebugData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include | #include "Animation/AnimNodeBase.h" |
virtual void GatherDebugData
(
FNodeDebugData & DebugData
)
Remarks
Called to gather on-screen debug data. This is called on the game thread.
Parameters
| Name | Description |
|---|---|
| DebugData | Debug data structure used to output any relevant data |