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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_Base
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include | #include "Animation/AnimNodeBase.h" |
virtual bool CanUpdateInWorkerThread() const
Remarks
Whether this node can run its Update() call on a worker thread. This is called on the game thread. If any node in a graph returns false from this function, then ALL nodes will update on the game thread.