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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_AssetPlayerRelevancyBa-
- FAnimNode_AssetPlayerRelevancyBase::GetAnimAsset()
- FAnimNode_SequencePlayerBase::GetAnimAsset()
- FAnimNode_BlendSpacePlayerBase::GetAnimAsset()
- FAnimNode_MotionMatching::GetAnimAsset()
- FAnimNode_PoseHandler::GetAnimAsset()
- FAnimNode_SequenceEvaluatorBase::GetAnimAsset()
- FAnimNode_RandomPlayer::GetAnimAsset()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_RelevantAssetPlayerBase.h |
| Include | #include "Animation/AnimNode_RelevantAssetPlayerBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_RelevantAssetPlayerBase.cpp |
virtual UAnimationAsset &42; GetAnimAsset&40;&41; const
Remarks
Get the animation asset associated with the node, derived classes should implement this