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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_AssetPlayerBase
- FAnimNode_Base::Update_AnyThread()
- FAnimNode_AssetPlayerBase::Update_AnyThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h |
| Include | #include "Animation/AnimNode_AssetPlayerBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_AssetPlayerBase.cpp |
virtual void Update_AnyThread
&40;
const FAnimationUpdateContext & Context
&41;
Remarks
Update the node, marked final so we can always handle blendweight caching. Derived classes should implement UpdateAssetPlayer