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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_ApplyMeshSpaceAdditive
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_ApplyMeshSpaceAdditive.h |
| Include | #include "Animation/AnimNode_ApplyMeshSpaceAdditive.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_ApplyMeshSpaceAdditive : public FAnimNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | ActualAlpha | ||
| FPoseLink | Additive | ||
| float | Alpha | The float value that controls the alpha blending when the alpha input type is set to 'Float' | |
| FInputAlphaBoolBlend | AlphaBoolBlend | ||
| FName | AlphaCurveName | ||
| EAnimAlphaInputType | AlphaInputType | The data type used to control the alpha blending of the additive pose. | |
| FInputScaleBias | AlphaScaleBias | ||
| FInputScaleBiasClamp | AlphaScaleBiasClamp | ||
| uint8: 1 | bAlphaBoolEnabled | The boolean value that controls the alpha blending when the alpha input type is set to 'Bool' | |
| FPoseLink | Base | ||
| int32 | LODThreshold | Max LOD that this node is allowed to run For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) when the component LOD becomes 3, it will stop update/evaluate currently transition would be issue and that has to be re-visited |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | |
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | |
| int32 | Get the LOD level at which this node is enabled. | ||
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | |
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |