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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include | #include "Animation/AnimNodeBase.h" |
Syntax
struct FAnimNodeTracker
Remarks
DEPRECATED - This system is now supplanted by UE::Anim::FMessageStack Utility container for tracking a stack of ancestor nodes by node type during graph traversal This is not an exhaustive list of all visited ancestors. During Update nodes must call FAnimationUpdateContext::TrackAncestor() to appear in the tracker.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMap | Map |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CopyTopsOnly
(
const FAnimNodeTracker& Source |
||
| FKey | GetKey () |
||
| NodeType * | Pop () |
||
| FAnimNode_Base * | |||
| FKey | Push
(
NodeType* Node |
||
| NodeType * | Top () |
Typedefs
| Name | Description |
|---|---|
| FKey | |
| FMap | |
| FNodeStack |