Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include | #include "Animation/AnimNodeBase.h" |
Syntax
struct FAnimNodeTracker
Remarks
DEPRECATED - This system is now supplanted by UE::Anim::FMessageStack Utility container for tracking a stack of ancestor nodes by node type during graph traversal This is not an exhaustive list of all visited ancestors. During Update nodes must call FAnimationUpdateContext::TrackAncestor() to appear in the tracker.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FMap | Map |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | CopyTopsOnly
(
const FAnimNodeTracker& Source |
|
![]() ![]() |
FKey | GetKey () |
|
![]() |
NodeType * | Pop () |
|
![]() |
FAnimNode_Base * | ||
![]() |
FKey | Push
(
NodeType* Node |
|
![]() ![]() |
NodeType * | Top () |
Typedefs
Name | Description |
---|---|
FKey | |
FMap | |
FNodeStack |