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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include | #include "Animation/AnimNodeData.h" |
Syntax
USTRUCT ()
struct FAnimNodeStructData
Remarks
Data about editor-side struct property indices. Used to map property name to editor-only property indices. This allows us to avoid TMap lookups at runtime.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAnimNodeStructData
(
const UScriptStruct* InNodeType |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | DoesLayoutMatch
(
const FAnimNodeStructData& InOther |
Verifies the layout of another struct data against this one Note: uses name + index, so not robust to type/size changes. | |
| int32 | |||
| int32 | GetPropertyIndex
(
FName InPropertyName |