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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNodeStructData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include | #include "Animation/AnimNodeData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeData.cpp |
bool DoesLayoutMatch
&40;
const FAnimNodeStructData & InOther
&41; const
Remarks
Verifies the layout of another struct data against this one Note: uses name + index, so not robust to type/size changes. This is OK however as tagged property serializaton will deal with those and names/indices are all we need to be consistent at this level (as we inderect by name/index)