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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimNodeReference
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeReference.h |
Include | #include "Animation/AnimNodeReference.h" |
template<typename NodeType>
NodeType & GetAnimNode&40;&41; const
Remarks
Get the node we wrap. If the reference is invalid or node is not of the specified type then this will return assert.