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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNodeData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include | #include "Animation/AnimNodeData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNodeData.cpp |
const void &42; GetData
&40;
UE::Anim::FNodeDataId InId,
const FAnimNode_Base &42; InNode,
const UObject &42; InCurrentObject
&41; const
Remarks
Get the specified data for the specified instance. The data may or may not reside on an anim instance itself as it may have been folded into constants. the raw data value, either held on sparse class data or on the instance
Parameters
| Name | Description |
|---|---|
| InId | The data ID to use |
| InNode | The anim node that this data is for |
| InCurrentObject | The object that the node is held on. This is optional as it can be recovered via the node where needed, but can accelerate the operation if supplied. |