Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy > API/Runtime/Engine/Animation/FAnimInstanceProxy/TickAssetPlayerInstances
Deprecated * Do not call directly. Instead sync and asset player ticking is controlled via UE::Anim::FSync and UE::Anim::FSyncScope.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void TickAssetPlayerInstances&40;&41;