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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy > API/Runtime/Engine/Animation/FAnimInstanceProxy/RegisterWatchedPose
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void RegisterWatchedPose
&40;
const FCompactPose & Pose,
const FBlendedCurve & InCurve,
int32 LinkID
&41;
Remarks
Record pose for node of ID LinkID if it is currently being watched.