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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include | #include "Animation/AnimInstanceProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void RecalcRequiredBones
&40;
USkeletalMeshComponent &42; Component,
UObject &42; Asset
&41;
Remarks
Recalculate Required Bones [RequiredBones] Is called when bRequiredBonesUpToDate = false The provided asset must be a SkeletalMesh or a Skeleton.