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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimInstanceProxy
- FAnimInstanceProxy::PostUpdate()
- FAnimSingleNodeInstanceProxy::PostUpdate()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include | #include "Animation/AnimInstanceProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
virtual void PostUpdate
&40;
UAnimInstance &42; InAnimInstance
&41; const
Remarks
Called after update so we can copy any data we need