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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void OnPreUpdateLODChanged
&40;
const int32 PreviousLODIndex,
const int32 NewLODIndex
&41;
Remarks
Called during PreUpdate, if SkelMesh LOD has changed since last update