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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimInstanceProxy
Deprecated * Please use the FAnimTickRecord constructor that takes a UAnimSequenceBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include | #include "Animation/AnimInstanceProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void MakeSequenceTickRecord
&40;
FAnimTickRecord & TickRecord,
UAnimSequenceBase &42; Sequence,
bool bLooping,
float PlayRate,
float FinalBlendWeight,
float & CurrentTime,
FMarkerTickRecord & MarkerTickRecord
&41; const