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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy > API/Runtime/Engine/Animation/FAnimInstanceProxy/LogMessage
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include | #include "Animation/AnimInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void LogMessage
&40;
FName InLogType,
EMessageSeverity::Type InSeverity,
const FText & InMessage
&41; const
Remarks
Allow nodes to register log messages to be processed on the game thread