Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include | #include "Animation/AnimInstanceProxy.h" |
bool IsBeingDebugged&40;&41; const
Remarks
Whether the UAnimInstance this context refers to is currently being debugged in the editor