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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimInstanceProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include | #include "Animation/AnimInstanceProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
bool HasNativeTransitionBinding
&40;
const FName & MachineName,
const FName & PrevStateName,
const FName & NextStateName,
FName & OutBindingName
&41;
Remarks
Check for whether a native rule is bound to the specified transition.