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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
| Include | #include "Animation/AnimInstanceProxy.h" |
const FAnimNode_AssetPlayerBase * GetRelevantAssetPlayerFromState
(
int32 MachineIndex,
int32 StateIndex
) const
Remarks
Check whether we have active morph target curves Gets the most relevant asset player in a specified state