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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimInstanceProxy
Deprecated * Please use GetRelevantAssetPlayerInterfaceFromState
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include | #include "Animation/AnimInstanceProxy.h" |
const FAnimNode_AssetPlayerBase &42; GetRelevantAssetPlayerFromState
&40;
int32 MachineIndex,
int32 StateIndex
&41; const
Remarks
Check whether we have active morph target curves Gets the most relevant asset player in a specified state