Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimInstanceProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include | #include "Animation/AnimInstanceProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void AddNativeTransitionBinding
&40;
const FName & MachineName,
const FName & PrevStateName,
const FName & NextStateName,
const FCanTakeTransition & NativeTransitionDelegate,
const FName & TransitionName
&41;
Remarks
Sets up a native transition delegate between states with PrevStateName and NextStateName, in the state machine with name MachineName. Note that a transition already has to exist for this to succeed