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Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- FAnimCurveBase
- FFloatCurve
- FTransformCurve
- FVectorCurve
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h |
Include | #include "Animation/AnimCurveTypes.h" |
Syntax
struct FAnimCurveBase
Remarks
Float curve data for one track
Variables
Type | Name | Description | |
---|---|---|---|
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FLinearColor | Color |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAnimCurveBase
(
FName InName, |
||
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FAnimCurveBase
(
FSmartName InName, FAnimCurveBase
(
FSmartName InName, |
Please use the cosntructor that takes an FName. |
Functions
Type | Name | Description | |
---|---|---|---|
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FLinearColor | GetColor () |
Get the color used to display this curve in the editor |
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bool | GetCurveTypeFlag
(
EAnimAssetCurveFlags InFlag |
Return true if InFlag is set, false otherwise |
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int32 | Returns CurveTypeFlags | |
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FName | GetName () |
Get the name of this curve |
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FLinearColor | Make an initial color | |
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void | PostSerialize
(
const FArchive& Ar |
|
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void | PostSerializeFixup
(
FArchive& Ar |
This allows loading data that was saved between VER_UE4_SKELETON_ADD_SMARTNAMES and FFrameworkObjectVersion::SmartNameRefactor. |
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bool | ||
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void | SetCurveTypeFlag
(
EAnimAssetCurveFlags InFlag, |
Set InFlag to bValue |
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void | SetCurveTypeFlags
(
int32 NewCurveTypeFlags |
Set CurveTypeFlags to NewCurveTypeFlags This just overwrites CurveTypeFlags |
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void | Set the name of this curve | |
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void | ToggleCurveTypeFlag
(
EAnimAssetCurveFlags InFlag |
Toggle the value of the specified flag |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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FName | LastObservedName_DEPRECATED | |
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FSmartName | Name_DEPRECATED |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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FAnimCurveBase
(
FSmartName InName, FAnimCurveBase
(
FSmartName InName, |
Please use the cosntructor that takes an FName. |