Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimClassInterface.h |
Include | #include "Animation/AnimClassInterface.h" |
Syntax
struct FAnimBlueprintFunction
Remarks
Describes the input and output of an anim blueprint 'function'
Variables
Type | Name | Description | |
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bool | bImplemented | Whether this function is actually implemented by this class - it could just be a stub |
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FName | Group | The group of the function |
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TArray< FName > | InputPoseNames | The names of the input poses |
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TArray< int32 > | InputPoseNodeIndices | Indices of the input nodes |
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TArray< FStructProperty * > | InputPoseNodeProperties | The properties of the input nodes, patched up during link |
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TArray< FInputPropertyData > | InputPropertyData | The input properties |
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FName | Name | The name of the function |
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int32 | OutputPoseNodeIndex | Index of the output node |
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FStructProperty * | OutputPoseNodeProperty | The property of the output node, patched up during link |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FAnimBlueprintFunction
(
const FName& InName |
||
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FAnimBlueprintFunction
(
const FAnimBlueprintFunction& |
Destructors
Type | Name | Description | |
---|---|---|---|
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PRAGMA_DISABLE_DEPRECATION_WARNINGS | Disable compiler-generated deprecation warnings by implementing our own destructor/copy assignment/etc. |
Operators
Type | Name | Description | |
---|---|---|---|
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FAnimBlueprintFunction & | operator=
(
const FAnimBlueprintFunction& |
|
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bool | operator==
(
const FAnimBlueprintFunction& InFunction |
Classes
Type | Name | Description | |
---|---|---|---|
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FInputPropertyData | A named input property. |