Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FA2Pose
- FA2CSPose
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
| Include | #include "Animation/AnimInstance.h" |
Syntax
USTRUCT ()
struct FA2CSPose : public FA2Pose
Remarks
Component space poses.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FA2CSPose () |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AllocateLocalPoses
(
const FBoneContainer& InBoneContainer, |
Constructor - needs LocalPoses.constructor - needs LocalPoses | |
| void | AllocateLocalPoses
(
const FBoneContainer& InBoneContainer, |
Constructor - needs LocalPoses. | |
| void | ConvertToLocalPoses
(
FA2Pose& LocalPoses |
Convert to local poses | |
| FTransform | GetComponentSpaceTransform
(
int32 BoneIndex |
Do not access Bones array directly; use this instead. | |
| FTransform | GetLocalSpaceTransform
(
int32 BoneIndex |
Returns local transform for the bone index. | |
| int32 | GetParentBoneIndex
(
const int32 BoneIndex |
Get parent bone index for given bone index. | |
| bool | IsValid () |
Returns if this struct is valid. |