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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkeletalMeshVertexAttribute.h |
| Include | #include "Animation/SkeletalMeshVertexAttribute.h" |
Syntax
enum ESkeletalMeshVertexAttributeDataType
{
UMETA =(DisplayName="Float", ToolTip="Store the vertex attribute values as a 32-bit floating point (float)"),
UMETA =(DisplayName="Half-float", ToolTip="Store the vertex attribute values as a 16-bit floating point (half)"),
UMETA =,
}
Values
| Name | Description |
|---|---|
| UMETA | |
| UMETA | |
| UMETA |