enum EPreferredTriangulationDirection
{
UMETA =(DisplayName = "None", ToolTip = "None"),
UMETA =(DisplayName = "Tangential", ToolTip = "When there is ambiguity, rectangles will be split so that the inserted edge tends to not point towards the origin"),
UMETA =(DisplayName = "Radial", ToolTip = "When there is ambiguity, rectangles will be split so that the inserted edge tends to point towards the origin"),
}