Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_TransitionPoseEvaluator.h |
Include | #include "Animation/AnimNode_TransitionPoseEvaluator.h" |
Syntax
namespace EEvaluatorMode
{
enum Mode
&123;
EM_Standard,
EM_Freeze,
EM_DelayedFreeze,
&125;
}
Values
Name | Description |
---|---|
EM_Standard | DataSource is ticked and evaluated every frame. |
EM_Freeze | DataSource is never ticked and only evaluated on the first frame. |
EM_DelayedFreeze | DataSource is ticked and evaluated for a given number of frames, then freezes after and uses the cached pose for future frames. |
Remarks
Determines the behavior this node will use when updating and evaluating.