Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
Syntax
namespace EBoneTranslationRetargetingMode
{
enum Type
&123;
Animation,
Skeleton,
AnimationScaled,
AnimationRelative,
OrientAndScale,
&125;
}
Values
Name | Description |
---|---|
Animation | Use translation from animation data. |
Skeleton | Use fixed translation from Skeleton. |
AnimationScaled | Use Translation from animation, but scale length by Skeleton's proportions. |
AnimationRelative | Use Translation from animation, but also play the difference from retargeting pose as an additive. |
OrientAndScale | Apply delta orientation and scale from ref pose |
Remarks
Bone translation retargeting mode.