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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include | #include "Animation/BlendProfile.h" |
Syntax
enum EBlendProfileMode
{
TimeFactor = 0,
WeightFactor,
UMETA =(Hidden),
}
Values
| Name | Description |
|---|---|
| TimeFactor | The bone's transition time is a factor based on the transition time. |
| WeightFactor | The bone's transition weight is multiplied by this factor. |
| UMETA | Used for blend masks. Per bone alpha. |
Remarks
The mode in which the blend profile should be applied.