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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem_PropertyAccess.h |
| Include | #include "Animation/AnimSubsystem_PropertyAccess.h" |
Syntax
enum EAnimPropertyAccessCallSite
{
UMETA =(DisplayName="Thread Safe"),
UMETA =(DisplayName="Pre-Thread Safe Update Animation"),
UMETA =(DisplayName="Post-Thread Safe Update Animation"),
UMETA =(DisplayName="Pre-Event Graph"),
UMETA =(DisplayName="Post-Event Graph"),
}
Values
| Name | Description |
|---|---|
| UMETA | Access is made on a worker thread in the anim graph or in a BP function. |
| UMETA | Access is made on a worker thread before BlueprintThreadSafeUpdateAnimation is run. |
| UMETA | Access is made on a worker thread after BlueprintThreadSafeUpdateAnimation is run. |
| UMETA | Access is made on the game thread before the event graph (and NativeUpdateAnimation) is run. |
| UMETA | Access is made on the game thread after the event graph (and NativeUpdateAnimation) is run. |
Remarks
The various call sites we can call into the property access library.