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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimNodeData.h |
| Include | #include "Animation/AnimNodeData.h" |
Syntax
enum EAnimNodeDataFlags
{
None = 0x00000000,
HasInitialUpdateFunction = 0x00000001,
HasBecomeRelevantFunction = 0x00000002,
HasUpdateFunction = 0x00000004,
AllFunctions = HasInitialUpdateFunction | HasBecomeRelevantFunction | HasUpdateFunction,
}
Values
| Name | Description |
|---|---|
| None | |
| HasInitialUpdateFunction | This node binds its initial update function. |
| HasBecomeRelevantFunction | This node binds its become relevant function. |
| HasUpdateFunction | This node binds its update function. |
| AllFunctions |
Remarks
The flags field of FAnimNodeData Primarily this is used to prevent the extra work asscicated with recovering folded properties for anim node functions