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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/DecompressPose
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include | #include "Animation/AnimCompressionTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
void DecompressPose
(
FCompactPose & OutPose,
const FCompressedAnimSequence & CompressedData,
const FAnimExtractContext & ExtractionContext,
USkeleton * SourceSkeleton,
float SequenceLength,
EAnimInterpolationType Interpolation,
bool bIsBakedAdditive,
FName RetargetSource,
FName SourceName,
const FRootMotionReset & RootMotionReset
)