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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/MotionTrajectoryTypes.h |
| Include | #include "Animation/MotionTrajectoryTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/MotionTrajectoryTypes.cpp |
void DebugDrawTrajectory
(
bool bEnable,
const UWorld * World,
const FTransform & WorldTransform,
const FLinearColor PredictionColor,
const FLinearColor HistoryColor,
float TransformScale,
float TransformThickness,
float VelArrowScale,
float VelArrowSize,
float VelArrowThickness
) const
Remarks
Debug draw in-world trajectory samples and optional corresponding information.