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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/Attributes > API/Runtime/Engine/Animation/Attributes/MirrorAttributes
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include | #include "Animation/AttributesRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AttributesRuntime.cpp |
static void MirrorAttributes
&40;
FStackAttributeContainer & Attributes,
const UMirrorDataTable & MirrorDataTable,
const TArray< FCompactPoseBoneIndex > & CompactPoseMirrorBones
&41;
Remarks
Mirror (swap) attributes with the specified MirrorDataTable. Attributes are swapped using the bone mapping such that bones which are mirrored swap attributes