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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/Attributes
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include | #include "Animation/AttributesRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AttributesRuntime.cpp |
static void CopyAndRemapAttributes
&40;
const FMeshAttributeContainer & SourceAttributes,
FStackAttributeContainer & OutAttributes,
const TMap< int32, int32 > & BoneMapToSource,
const FBoneContainer & RequiredBones
&41;
Remarks
Copy attributes from source, and remap the bone indices according to BoneMapToSource