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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/Attributes > API/Runtime/Engine/Animation/Attributes/BlendAttributesPerBone
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include | #include "Animation/AttributesRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AttributesRuntime.cpp |
static void BlendAttributesPerBone
&40;
const FStackAttributeContainer & SourceAttributes1,
const FStackAttributeContainer & SourceAttributes2,
const TArrayView< const float > WeightsOfSource2,
FStackAttributeContainer & OutAttributes
&41;
Remarks
Blend custom attribute values from 2 inputs, using per-bone weights