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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h |
| Include | #include "Animation/AnimNode_Inertialization.h" |
void ApplyTo
(
FCompactPose & Pose,
FBlendedCurve & Curves,
float InertializationElapsedTime,
float InertializationDuration,
TArrayView < const float > InertializationDurationPerBone
) const