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Unreal Engine C++ API Reference > Runtime > Engine > Animation > AnimNotifies
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimNotify
- UAnimNotify_PlaySound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlaySound.h |
Include | #include "Animation/AnimNotifies/AnimNotify_PlaySound.h" |
Syntax
class UAnimNotify_PlaySound : public UAnimNotify
Variables
Type | Name | Description | |
---|---|---|---|
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FName | AttachName | Socket or bone name to attach sound to. |
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uint32: 1 | bFollow | If this sound should follow its owner. |
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uint32: 1 | bPreviewIgnoreAttenuation | |
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float | PitchMultiplier | Pitch Multiplier. |
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TObjectPtr< USoundBase > | Sound | Sound to Play. |
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float | VolumeMultiplier | Volume Multiplier. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FString |
Overridden from UAnimNotify
Type | Name | Description | |
---|---|---|---|
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void |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead |
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void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead |