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Unreal Engine C++ API Reference > Runtime > Engine > Animation > AnimNotifies
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimNotify
- UAnimNotify_PlayParticleEffect
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h |
Include | #include "Animation/AnimNotifies/AnimNotify_PlayParticleEffect.h" |
Syntax
class UAnimNotify_PlayParticleEffect : public UAnimNotify
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | Attached | Should attach to the bone/socket. |
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FVector | LocationOffset | Location offset from the socket. |
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TObjectPtr< UParticleSystem > | PSTemplate | Particle System to Spawn. |
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FRotator | RotationOffset | Rotation offset from socket. |
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FVector | Scale | Scale to spawn the particle system at. |
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FName | SocketName | SocketName to attach to. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FString | ||
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UParticleSystemComponent * | SpawnParticleSystem
(
USkeletalMeshComponent* MeshComp, |
Spawns the ParticleSystemComponent. Called from Notify. |
Overridden from UAnimNotify
Type | Name | Description | |
---|---|---|---|
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void |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
UObject Interface |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead |
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void | Notify
(
USkeletalMeshComponent* MeshComp, |
Please use the other Notify function instead |