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Unreal Engine C++ API Reference > Runtime > Engine > Animation > AnimNotifies > UAnimNotifyState_TimedParticleEffect
- UObject::PreEditChange()
- UAnimNotifyState_TimedParticleEffect::PreEditChange()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h |
Include | #include "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState_TimedParticleEffect.cpp |
virtual void PreEditChange
&40;
FProperty &42; PropertyAboutToChange
&41;
Remarks
This is called when a property is about to be modified externally
Parameters
Name | Description |
---|---|
PropertyThatWillChange | Property that will be changed |