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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimNotifies > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState_TimedParticleEf- > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState_TimedParticleEf-/NotifyBegin
- UAnimNotifyState::NotifyBegin()
- UAnimNotifyState_TimedParticleEffect::NotifyBegin()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h |
Include | #include "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState_TimedParticleEffect.cpp |
virtual void NotifyBegin
&40;
class USkeletalMeshComponent &42; MeshComp,
class UAnimSequenceBase &42; Animation,
float TotalDuration,
const FAnimNotifyEventReference & EventReference
&41;