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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimNotifies > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState_TimedParticleEf- > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState_TimedParticleEf-/NotifyBegin
- UAnimNotifyState::NotifyBegin()
- UAnimNotifyState_TimedParticleEffect::NotifyBegin()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h |
| Include | #include "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState_TimedParticleEffect.cpp |
virtual void NotifyBegin
(
class USkeletalMeshComponent * MeshComp,
class UAnimSequenceBase * Animation,
float TotalDuration
)