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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimNotifies > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState/NotifyTick
- UAnimNotifyState::NotifyTick()
- UAnimNotifyState_TimedParticleEffect::NotifyTick()
- UAnimNotifyState_Trail::NotifyTick()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState.h |
| Include | #include "Animation/AnimNotifies/AnimNotifyState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState.cpp |
virtual void NotifyTick
(
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
float FrameDeltaTime,
const FAnimNotifyEventReference & EventReference
)