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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimNotifies > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState/NotifyEnd
- UAnimNotifyState::NotifyEnd()
- UAnimNotifyState_TimedNiagaraEffect::NotifyEnd()
- UAnimNotifyState_TimedNiagaraEffectAdvanced::NotifyEnd()
- UAnimNotifyState_TimedParticleEffect::NotifyEnd()
- UAnimNotify_GameplayCueState::NotifyEnd()
- UAnimNotifyState_Trail::NotifyEnd()
- UAnimNotifyState_TimedNiagaraEffectAdvanced::NotifyEnd()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState.h |
Include | #include "Animation/AnimNotifies/AnimNotifyState.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState.cpp |
virtual void NotifyEnd
&40;
USkeletalMeshComponent &42; MeshComp,
UAnimSequenceBase &42; Animation,
const FAnimNotifyEventReference & EventReference
&41;