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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimNotifies > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotifyState/NotifyBegin
Deprecated * This function is deprecated. Use the other NotifyBegin instead.
- UAnimNotifyState::NotifyBegin()
- UAnimNotifyState_TimedNiagaraEffect::NotifyBegin()
- UAnimNotifyState_TimedNiagaraEffectAdvanced::NotifyBegin()
- UAnimNotify_GameplayCueState::NotifyBegin()
- UAnimNotifyState_TimedParticleEffect::NotifyBegin()
- UAnimNotifyState_Trail::NotifyBegin()
- UAnimNotifyState_TimedNiagaraEffectAdvanced::NotifyBegin()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState.h |
| Include | #include "Animation/AnimNotifies/AnimNotifyState.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState.cpp |
virtual void NotifyBegin
&40;
USkeletalMeshComponent &42; MeshComp,
UAnimSequenceBase &42; Animation,
float TotalDuration
&41;