Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimNotifies > API/Runtime/Engine/Animation/AnimNotifies/UAnimNotify
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
| Include | #include "Animation/AnimNotifies/AnimNotify.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(AutoCreateRefTerm="EventReference"))
bool Received_Notify
(
USkeletalMeshComponent * MeshComp,
UAnimSequenceBase * Animation,
const FAnimNotifyEventReference & EventReference
) const