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Unreal Engine C++ API Reference > Runtime > Engine > Animation > AnimNotifies > UAnimNotify
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
Include | #include "Animation/AnimNotifies/AnimNotify.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNotify.cpp |
virtual UWorld &42; GetWorld&40;&41; const
Remarks
We don't instance UAnimNotify objects along with the animations they belong to, but we still need a way to see which world this UAnimNotify is currently operating on. So this retrieves a contextual world pointer, from the triggering animation/mesh. NULL if this isn't in the middle of a Received_Notify(), otherwise it's the world belonging to the Mesh passed to Received_Notify()