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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/AnimData > API/Runtime/Engine/Animation/AnimData/UAnimDataModel
- IAnimationDataModel::IterateBoneKeys()
- UAnimDataModel::IterateBoneKeys()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AnimDataModel.h |
| Include | #include "Animation/AnimData/AnimDataModel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimDataModel.cpp |
virtual void IterateBoneKeys
&40;
const FName & BoneName,
TFunction< bool(const FVector3f &Pos, const FQuat4f &, const FVector3f, const FFrameNumber &)> IterationFunction
&41; const